Last update: 22 Jan 2021 11:45 UTC
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Many people have asked us what the differences between our servers are and if we could enable collisions on the Arcade servers. I will try to explain our system now:
With our first "Road to Simulation" update we have created a new server set up.
Euro Truck Simulator 2 Multiplayer
American Truck Simulator Multiplayer
We made these changes because feel that these settings are more suited for a trucking environment. American Truck Simulator and Euro Truck Simulator 2 are simulators and not racing games. We want to go back to the roots of ETS2MP - Simulation. High speeds such as 150 km/h (93 mph) are not realistic for a truck in Europe or in the US. Usual speed limits in Europe are 80-90 km/h (50-55 mph) and up to 80 mph (128 km/h) in the United States (source). We would like to support people who want to play realistic and what we have seen in the past without a speed limit did not meet our requirements. Therefore, we have lowered the speed limit on our Simulation servers.
People who like racing are free to play on our Arcade servers. There is no speed limit but also no collisions. High speeds can easily cause collisions which is something we want to prevent. We will also not enable collisions on an Arcade server but without such rules as Ramming, Blocking or Reckless Driving. We do not see any sense in such a server. We are a truck simulation multiplayer, not a racing multiplayer. We will focus on our simulation community.
"Why can't cars drive faster on Simulation servers? There are higher speed limits for cars in real life too!" It is true that cars are allowed to drive faster than trucks in real life. Both games are truck simulators, therefore the physics of the scout car is really similar to trucks. Experience has shown that it is even more difficult to keep scout cars under control than trucks. We want to reduce reckless driving caused by mistake or negligence by not allowing scout cars to drive faster. Furthermore, scout cars are still on a trial basis activated on simulation servers. We may remove them in the future if we see too many problems with them.
Still have questions? Ask!
We hope you enjoy the time on our servers and are looking forward to receiving constructive feedback.